About:
A realtime strategy game with action combat. Take control of a grand warrior and rebuild your lost village while cleansing your new found home and defeating the incoming invaders.
This project has been developed by Frozen Leaf (which I am a member of) as the Project of the 3rd course of the degree I am currently coursing. It was developed in Unreal Engine 5. The goal was to create a project by being part of a multydisciplinary team with specific roles and under the supervision of professionals of the industry.
My Contribution
Game design: In this project, I've developed the main concept of the game, and the different mechanics and started building the main idea around the use of the building, management and combat as part of the game core loop.
We spent around a month prototyping mechanincs and developing ideas to create fluid and impactful experience that the user would enjoy.
Level design: I created an engaging gaming experience filled with zones that would give the player interesting & challenging experiences while playing through them.
Documentation: At the beginning of the development as a designer I developed a kind of GDD where we write down all the design ideas that the game was going to have to consult it each time we implement new features, so we don't lose the core game pillars or experience we wanted on our game.
Programmer: I was in charge of implementing the NPC AI, the building system as well as most of the buildings. Last but not least, avoiding the fact that the system is not currently on the game I also implemented a kind of procedural resource generation between islands.
Playtesting Analysis: Analyzing and listening to the feedback about our game during different playtests was the key to keep improving the quality of the project.
Screenshots