About:
This project has been mainly developed by Digital Legends in which I've been working as a Level Designer working aside the Game & Tech Design teams. It has been developed in an own engine. The main goal was to learn as much as possible during the months I've been working on it and improve my design skills.
My Contribution
Level Designer:
I learned and followed specific metrics to ensure design consistency and quality, while proposing and executing layouts in 2D and creating blockouts in the engine.
I collaborated with other ABK studios to gather constructive feedback, which helped improve levels through iterative processes.
My responsibilities while creating the levels included planning cover placements, navigation routes, and strategic loot positioning to enhance player experience within the levels.
Throughout the project, I maintained constant and effective communication with design and production departments to ensure alignment and efficiency in development.
Additionally, I assisted in resolving collision bugs on the map, ensuring game stability and functionality.
Screenshots
"Due to NDAs, the only media I can show is the trailers and twitter posts that show the levels I createad and worked on "
Videos